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Aa article in Car and Driver Magazine...


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#1 Guest_DiecastX_*

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Posted 23 July 2005 - 11:46 AM

Allow me to apologize for the size of the pictures, but it was the smallest I could get them while ensuring the article was still readable.

***On page three and four, the article goes across. The bottom protion talks about the processes.

Enjoy :cheers

I do encourage everyone reading the article to go out an buy the magazine, August issue of Car and Driver for those who don't know. Some really other great articles throughout the magazine.

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#2 Guest_DiecastX_*

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Posted 23 July 2005 - 11:47 AM

2nd Page

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#3 Guest_DiecastX_*

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Posted 23 July 2005 - 11:47 AM

3rd Page

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#4 Guest_DiecastX_*

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Posted 23 July 2005 - 11:54 AM

4th Page

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#5 Guest_DiecastX_*

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Posted 23 July 2005 - 11:55 AM

Last Page.

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#6 Guest_nadav_86_*

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Posted 23 July 2005 - 12:27 PM

Well Done Darrick :nicejob thanks for the report  :cheers

Edited by nadav_86, 23 July 2005 - 12:27 PM.


#7 OFFLINE   MockingBird

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Posted 23 July 2005 - 12:43 PM

thanks for the scans. helps out ppl who dun get to read Car and driver

#8 OFFLINE   RattlerGUNZ

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Posted 23 July 2005 - 01:37 PM

Thx Darrick :cheers
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#9 OFFLINE   LUW

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Posted 23 July 2005 - 02:17 PM

Thanks Darrick! :nicejob I was really eager to read the article. But being honest I was hoping to learn more about what Mr. Yee and AUTOart think about the hobby. I guess since it was in a car mag the article should focus more on thge production aspect. Anyways, a great read. Thanks again! :cheers
Luciano

#10 OFFLINE   Odin

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Posted 23 July 2005 - 03:36 PM

Nice article, it looks almost exactly the same as the one we had in our local Auto mag "Wheels".
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Out the door go the models :( at least most of them.
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#11 OFFLINE   DC4ME

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Posted 23 July 2005 - 05:37 PM

Thanks Darrick!!  :cheers

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#12 Guest_Ali_*

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Posted 23 July 2005 - 09:00 PM

A very informative read, thanks for the posting Darrick. Seems as with all businesses, profit is a priority, yet i think AUTOart is making all the wrong 'market estimates' by starting to release sealed and sub-standard models.  :confused

#13 OFFLINE   Phwoarrr

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Posted 24 July 2005 - 12:04 AM

Thanks for the informative read Darrick! :cheers
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#14 OFFLINE   mox

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Posted 24 July 2005 - 05:47 AM

Thanks for sharing that, Darrick

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#15 OFFLINE   Ronan

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Posted 24 July 2005 - 10:27 AM

Thanks for reproducing the article Darrick! I'm sure Yee's negative attitude to making models of US cars is partly due to the burning he got on the Panoz roadster. Also, I'd say he makes alot more profit per model in markets other than the US (where despite the frequent recent price rises models are generally alot cheaper than Europe, Japan and Australia for instance-UK prices for AUTOarts are almost the same in pounds as in dollars) hence why he likes models that appeal all over the world. A shame really as I for one love the few US cars they do (most of them anyway!) :cheers

#16 OFFLINE   mattdesign

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Posted 25 July 2005 - 10:43 AM

Very interesting read. I picked up the issue last night, it made me look at my collection in a different way. I am not new to the developement of products as I design mass production computer equipements myself, but it really strikes me hard to see those workers on the floor working on models.

Only 30% of their catalogue make profit? Wow, I had no idea it was so low. As he states at the very end of the article, it sounds like luck has a lot to do with their success. I would have imagined that figure was closer to 50+%. With 70% of their models failing at $200,000 tooling cost each, you can sort of understand why they have to mark up their profitable models so much to recoup that loss.

20 workers sleeping in a dorm room 500sq/ft. Ouch. I was living in a 500sq/ft studio alone in college and I thought I needed more space. And I thought China was big! All jokes aside, living and working condition seems aweful.

Alot to think about.... it is definately making me look at my models in a different way.
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#17 OFFLINE   MockingBird

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Posted 25 July 2005 - 10:58 AM

well....we'll never know for sure if he;s telling the whole truth on that profitability issue
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#18 Guest_DiecastX_*

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Posted 25 July 2005 - 06:02 PM

mattdesign,

I totally understand what your saying.

I remember years ago, when Kathy Lee Gifford was going through a whole lot of drama about sweatshops making her clothing.

I don't think these conditions are bad compared to what I saw when they exposed a lot of sweat shops years ago. But its still hard to see them otherwise when you compare that standard of living to the standard of living you see everyday.

$90 a month and 12 hour shifts, six days a week... wow.

If a zealous politician got a hold of this article, and the regulations of this industry all but nonexistent, it will make for an interesting way for a politician to gain 15 minutes of fame.

#19 OFFLINE   vegasracer

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Posted 25 July 2005 - 06:53 PM

Darrick, thanks for posting the article!  :cheers

#20 OFFLINE   Gucci720

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Posted 27 July 2005 - 01:17 PM

Very interesting article.  Heh, I didn't know their factory is in the same city as I am.  Most of the content in this article is very true, about the wages/living environment.  

Our factory is making cable/wire for TV/VCR/DVD/Home Theatre, blue collar workers on the assembly line works from 800 to 2300, 1.5 HR for lunch break and 1 HR for dinner break, plus several short breaks.  For those who operate the machines work 12 hours a day, all of them work 7 days a week.  They only get one day off, which is the day right after they get paid; avg. wage is about 90-100USD.  

And yes, customs are very, very, very strict here.  We are the same type of factory called ''Material Processing Facility'', we import material with no tax/tariff but we have to ship all of them out.  Therefore we can not sell anything in China; if we do that and get caught, it's considered smuggling and we can kiss the factory goodbye.  However, I do get really cheap AUTOart models though...  Last time I got a 1/18 Subaru Impreza WRX for my friend for only 30USD, and Nismo Z was around 40USD as well...  Still don't know how the dealer got such low prices.
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#21 Guest_DiecastX_*

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Posted 27 July 2005 - 01:53 PM

Gucci,

Thanks for the post.

I wondered if there were many collectors who worked in those factories. Is the rest of China's job market similar in wages?

#22 OFFLINE   Gucci720

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Posted 27 July 2005 - 09:09 PM

DiecastX, on Jul 28 2005, 03:53 AM, said:

Gucci,

Thanks for the post.

I wondered if there were many collectors who worked in those factories. Is the rest of China's job market similar in wages?

<{POST_SNAPBACK}>


I'm sure some of the workers do collect the cars, imagine they probably only have to pay 5 or 10 USD for a model...  I'm not familiar with the diecast model business, but I know that the cable they sell out there...  You guys pay 10 times more than whatever I quote to my client.

Use my factory for an example:  

Normal workers:  80-90 USD
Machine operators:  120 USD
Group leaders:  150 USD
Supervisors:  200 - 300 USD
Manager:  500 USD

Larger company has better salary for the white collars of course, but for the normal workers, the wage is pretty much the same.
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#23 Guest_DiecastX_*

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Posted 27 July 2005 - 09:16 PM

Thanks I understand better now.

Thanks for clarifying that your not an employee in the diecast warehouse, however, if you had to estimate the production cost of a diecast model(materials and labor), what would it be equal to in US Dollars. I would imagine the materials are chas I am almost positive they buy in bulk.

You mentioned a warehouse worker paying $5-10, that peaked my interest.

#24 Guest_baggiolee_*

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Posted 17 January 2006 - 03:46 PM

Gucci720, on Jul 27 2005, 01:17 PM, said:

Very interesting article.  Heh, I didn't know their factory is in the same city as I am. 

Wow!! Maybe you can visit them and buy the models straight out of the factory at a cheap price. ':giggle'

#25 OFFLINE   Cuda Jeff

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Posted 17 January 2006 - 04:42 PM

:confused  Hmmm... so Jimmy Yee is the guy to black-mail about their "seal body shell" crap!!!  :lol

.....jokes aside, it's a very interesting article, thanks for sharing!  :cheers
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